In the next five years, the global bring your own device (BYOD) enterprise market is set to grow at a combined annual rate of 24 per cent, according to a research and markets report.
IT decision-makers can no longer afford to ignore the influence of gamification in their multibillion-dollar business. We cover the basics, and why ‘play at work’ is such an important – and successful – movement for the modern workplace.
Passwords have a problem. Lots of people still use the same ones across multiple devices and platforms, meaning that if a hacker compromises one account, they can compromise them all.
The private sector loves BYOD, but it seems to be relatively unpopular among public sector decision makers. Why could that be? And how can we initiate a positive change in their attitudes?
Employees can’t be tied down to desks or stations – and neither can their PCs. But simply having a mobile device isn’t enough for an effective mobile strategy.