Workforce Mobility 기사
In the next five years, the global bring your own device (BYOD) enterprise market is set to grow at a combined annual rate of 24 per cent, according to a research and markets report.
IT decision-makers can no longer afford to ignore the influence of gamification in their multibillion-dollar business. We cover the basics, and why ‘play at work’ is such an important – and successful – movement for the modern workplace.
Passwords have a problem. Lots of people still use the same ones across multiple devices and platforms, meaning that if a hacker compromises one account, they can compromise them all.